Posted by getbedarded on 9/12/2021 10:21:00 PM (view original):
Does speed only help in turnover generation in a press? If you run M2M, is speed even worth considering (as long as it’s at some very minimal standard)?
I’ve felt like speed doesn’t matter that much for a while now, this is a great deep dive.
The set combination where I would not think about speed as much is triangle and straight zone. And even then, it’s not like speed doesn’t matter, it’s only really just a lower priority, other things have more emphasis in the goodness formula of whether a shot goes in. Subject of the OP is still giving up quite a bit - offensively - in playing a guard with speed that low.
It’s simplistic, but if someone’s brain works this way, they can also think about it like this: FB and press both use speed a lot. So if you’re using those sets, or playing against them, you should think about speed. Motion, flex, and man use it a medium amount. Triangle and zone use it a marginal amount. Think about how using the player roles for Overall Rating from the user settings gives you a tool to weigh each position, to customize your evaluation. This helps me think about how the system evaluates players in context of each set; some attributes, like athleticism and defense, are very important in all of the sets for every position, while some, like block, are only really important to a couple positions in certain sets.