i don't think there's a 3pta penalty like there is for a single player shooting too much. i mean, if the single player shoots too much, and they are all 3s, they still have the penalty... but i don't think there's any team-wide penalty comparable to the single player 40% penalty. that was added superficially by seble semi-early in 2.0 and isn't indicative of how the rest of the engine works.
there is a nebulous gray area about how the offense and defense react to each other, not the humans, but the in-game coach if you will, and its possible there's some penalty in there for shooting too many 3s - or not having enough points in the paint. but in general, i think there is not much in way of penalty there. its just the +2 to +5 you invite.
on the flip side, i definitely wouldn't call +5 a comparable counter either. its nothing like the -5 is for 0 3pta teams, and its nothing like the 40% penalty on individual scoring. the + side of the +/- just doesn't scale down the shooting % like the - side. from +2 to +5 i think the main impact is reducing 3pta. but if you have a bunch of players on +2 (3pt shooting) and they have all the distro, the +5's impact on their 3pta seems pretty minimal.
tkimble's excellent syracuse teams were a great example of heavy 3pt scoring, i remember when considering game planning against him some time in the NT, which we definitely lost, whether it was worth even going +5 in his case, where he had like 60% 3pta. i almost never go over +2 because it just doesn't do much. i think it depends on the team i have, if i'd +5 a team like that. its hard not to on one hand because its like, if not now, when? but it just doesn't work very well, you give up too much other stuff for too little, in general.
IMO, those super heavy 3pt teams are a pretty effective way to play, especially in the punching above your weight category. tkimble had some fantastic success with some really heavy 3pt shooting with championship contender teams, but i have just not been satisfied personally with the reliability of such a strategy, against top quality d1 opponents. its absolutely a highly effective offensive strategy though, especially for teams who are crappier (not top 5-10) and have a lot more room to tolerate weaknesses. with really good teams, i've never been able to tolerate the weaknesses you have to pay to have like 4 or 5 (??) 3pt scorers on the starting line - because you can build a comparably efficient offense with 2 (an elite offense), if they are really good - and you'll generally have a significant advantage elsewhere as a result (reb?). but 3pt scoring is amazing and i am generally all about it, so it definitely can yield elite offenses and great overall results.
also, today's game is different, you used to see mediocre 850 overall teams in d1, and you just had much less room for unbalanced teams. you had to be great at everything to be the favorite. now fb/fcp teams and 3pt heavy teams and such have a much better chance at things, because just about everyone else has substantial weaknesses, too. overdoing 3pt scoring has always been a viable championship level strategy in d2/d3 and i assume has to remain so today. its more true so in d1 than it ever has been. that doesn't mean... the 5 85 per guys thing... makes much sense. but you can get a really heavy 3pt scoring team without going that far, and i do think that's a solid d1 championship level strategy today.
9/22/2021 9:33 AM (edited)