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I just had a pitcher get injured in spring training while on rest. The injury is neck stiff/strain and it is for 14 days. I know in real life players get injured quite often outside of the game, but I had never seen it here. Has anyone else had this happen.
2/16/2022 4:04 PM
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I used to have low health players get off-the-field injuries that were 100+ days, but I think they fixed this with one of the early 2021 patches. Off-the-field injuries still occur, but they are now short term/minor.
2/16/2022 6:10 PM
Injuries are getting worse. I have like 7 long term injuries throughout one of my franchises. This is ridiculous. You shouldn't have to 20 in medical for guys to heal or prevent injuries.
2/17/2022 4:25 PM
Just for new player clarification: training helps to prevent injuries, medical improves the recovery from injuries that occur. A higher medical doesn't affect injury occurrence.
2/25/2022 8:43 AM
I generally run with 20 in both training and medical, but it sure seems like there has been an uptick in injuries for me in the last couple of months. Probably just small sample size, but it has been really tougher lately, seems like.
3/2/2022 11:09 AM
Posted by saintonan on 2/25/2022 8:44:00 AM (view original):
Just for new player clarification: training helps to prevent injuries, medical improves the recovery from injuries that occur. A higher medical doesn't affect injury occurrence.
This is accurate.
3/2/2022 12:14 PM
Posted by gerald007 on 3/2/2022 11:09:00 AM (view original):
I generally run with 20 in both training and medical, but it sure seems like there has been an uptick in injuries for me in the last couple of months. Probably just small sample size, but it has been really tougher lately, seems like.
I think we all tend to notice more injuries when we have more injuries in our respective teams. It's the ole "Everything is fine until it's not" motto. When you have 2 or less significant injuries across your organization for five consecutive seasons, everything is fine, but as soon as you have seven in one season or three or more significant ones every season for consecutive seasons, it seems like there are more injuries.

I'm nearly certain that outside of tweaks to off-the-field Injury logic and very minor tweaks to injury, in general, that slightly lowered injury frequency/severity, there has been nothing done to injury. Its simply that when we run into some bad luck, we convince ourselves that it's Admin messing with things as opposed to our good fortune turning to bad fortune.

I have documented my poor injury luck in Moneyball World on several separate occasions, but it is just that -- bad luck. I have never contended that Admin was messing with stuff in the background though. I was more using the forums to vent about the bad luck. As far as victimhood, I'll benchmark the bad injury luck I've had in Moneyball vs. any team in HBD.
3/2/2022 2:22 PM (edited)
Posted by tlowster on 3/2/2022 12:14:00 PM (view original):
Posted by saintonan on 2/25/2022 8:44:00 AM (view original):
Just for new player clarification: training helps to prevent injuries, medical improves the recovery from injuries that occur. A higher medical doesn't affect injury occurrence.
This is accurate.
Do we think it is accurate because higher training ups the injury rating development and slows its decline better than lower training (just like it would for power, speed, etc.)? Or is the belief that higher training acts as a suppressant to a player’s injury rating, whatever it may be?

I’m a 20 training/0 medical guy and have either been incredibly lucky with injuries over 30+ seasons, or it works more like the latter, from personal experience.
7/24/2022 5:16 PM
Posted by LoboOne04 on 7/24/2022 5:16:00 PM (view original):
Posted by tlowster on 3/2/2022 12:14:00 PM (view original):
Posted by saintonan on 2/25/2022 8:44:00 AM (view original):
Just for new player clarification: training helps to prevent injuries, medical improves the recovery from injuries that occur. A higher medical doesn't affect injury occurrence.
This is accurate.
Do we think it is accurate because higher training ups the injury rating development and slows its decline better than lower training (just like it would for power, speed, etc.)? Or is the belief that higher training acts as a suppressant to a player’s injury rating, whatever it may be?

I’m a 20 training/0 medical guy and have either been incredibly lucky with injuries over 30+ seasons, or it works more like the latter, from personal experience.
While i am not 100 percent on this and have not really tracked a low training budget vs. a high training budget and its effect on the development of the health rating, I would venture to say that it has a minimal effect. Even with 20 in training, most players only develop about 5 to 10 health rating from year 0 to fully developed. I am nearly certain that most injury prevention comes from the training budget's inherent suppressant of injuries.

I also have been lucky in some Worlds where I get little to no major injuries to major players for a few seasons. However, in other Worlds it seems like I am just getting hammered with them.
7/25/2022 5:07 PM
Yeah, injuries aren't up, they just seem to hit all at once when they happen to you. I was fortunate with major injuries for the longest time. Probably went 20+ total seasons across all my leagues without anything more than a few days to key players. Within the last two weeks they're starting to make up for lost time as I've got 3 important guys down with ~60 day injuries. Waiting for the 300 day injuries any day now. But I also almost exclusively draft/sign high health guys since I've only ever run $0 Med.
7/26/2022 1:46 PM (edited)
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