I’ve read it a few times now, and the way Chris framed it in discussion, it looks like he definitely thinks slowdown and uptempo are chosen at about the same frequency, which is likely more important to his point (not mine, of course) than how often normal is chosen anyway.
Either way, to me, the most important thing for the community to understand about the developers mindset here is that they look at usage tendencies as reflecting strength. Since users are still choosing uptempo and slowdown at around the same rate (allegedly), there must not be any real gameplay difference between the two, in the developers thinking. Add to this his contention that they receive “hundreds” of complaints about press being overpowered (still, apparently, even after the mangled neutering of a decade ago), and unless they start receiving tickets from other folks about slowdown, I don’t think we can expect any movement from them.
And yes, I do know that press and uptempo are far from the same thing. I’m not trying to conflate them here, but he’s using complaints against press to counter my “anecdotal perspective” on the powerful nature of slowdown. Basically I’m arguing, in essence, that slowdown and uptempo should both have gameplay advantages and disadvantages. Neither should be an “upset button,” both should be used in some circumstances when they make sense, but varying from normal tempo should always run the risk of consequence. I don’t want predictable results or no upsets. I want the results to make game sense (preferably basketball sense, too).
4/5/2022 6:44 PM (edited)