Posted by mlitney on 4/6/2022 11:22:00 PM (view original):
I don't see how going slowdown has no consequences. Slowdown could hurt you if:
1. You have a better team and bench
2. You have a decided depth advantage
3. You have better possession ratings (reb/BH/pass)
Slowdown is not always optimal or everyone would always use it all the time. I still don't see how it's remotely close to a "win button".
You’re not following along very well. Most of this has already been addressed.
First of all, why are you putting quotes around “win button” as though I said anything like that? Don’t put words on my keypad. “Win button” is your thing, not mine. I’ve used “upset button”. Not the same thing. Slowdown isn’t an automatic win. And it’s not always optimal either; again, that’s not something I’ve said. It can be *exceptionally strong*, in ways uptempo never is (on its own). Slowdown always covers up stamina flaws and protects against stamina drain - that is undoubted. And as powerful as stamina is since seble neutered press, that alone is enough to essentially make my case. Now whether or not you believe slowdown directly improves turnover mitigation and FG% on top of stamina drain, I think we also have to admit uptempo has the opposite effect. Uptempo always exacerbates stamina flaws; some teams are built to withstand that (those are the teams CS receives all those complaints about, presumably) with exceptionally good stamina, defense, and positional balance. But at its best, uptempo is really just pushing possessions as a hedge against bad sims. We can’t say those possessions are better or more productive because of tempo. And importantly, if the opponent is slowing down, it doesn’t really matter if you’re pushing tempo, you’re just increasing your own mediocre possessions, not affecting the quality of the opponents. So as I’ve addressed before, your concerns about possessions are very minimal in the realm of tempo strategy. There’s just no way I’m going to avoid playing slowdown because I’m worried about a bad sim. It’s a risk/reward choice where one choice is almost all risk for the vast majority of teams, and the other is all reward - neutral at worst - for every team that can use it. That’s a balance problem, and it has gameplay implications in recruiting as well.
“Slowdown is not always optimal or everyone would always use it all the time.”
That’s pretty hilarious, and also pretty similar to the silly logic CS was using. I mean, no. EVERYONE would not use it ALL the time, even if it was “always optimal” (again, never said it was). As powerful as it is - and you’ve seen some very successful coaches here attest to it - not everyone reads the forums, not everyone pays careful attention to what others are doing, and not everyone wants to do things the way other people do them, either.