Posted by topdogggbm on 4/24/2022 10:11:00 AM (view original):
Posted by gillispie on 4/23/2022 12:22:00 PM (view original):
the balance in d1 is on several axes, IMO its the best its ever been. there is a really nice healthy mix of different sets and approaches, deep teams, short teams. recruiting is freaking nuts competitive, perhaps too much for a lot of folks long term, but it is nice to be really excited about signing a great guy instead of where anything less than a slate of 5*s is a failure. the parity between the big confs and the little confs is the best its been as a result, too.
I'm gonna go the opposite here. I do not think its the best it's been. In fact, I've seen a LOT of coaching fatigue/frustration across the landscape. A couple of comments that stood out, one is that pushing all these coaches to D1 has unintended consequences. Getting the population in D1 up is a good idea, and competition is great. But now recruiting is crappy at times. Not enough mid tier players in the pool that can fill the void of roll losses. Obviously this is a game and not real life, but a top tier school can aim for a dozen elite players in real life, and when they miss, they don't have to take a D3 player talent. Too many 8 and 9 man rosters.
I don't need to hear shoe's version of "it's a game of choices". No shiiitt. I know how to play. But I just feel the D1 push ended up "too much" as it stands. And I believe that it's starting to have a negative effect. And it might continue going forward. I know some people are burning out. My number of teams is down. I know of others that are seeing this as well.
This isn't really a complaint comment. Although some will see it that way. It's more of a "you heard it here first" comment. I don't feel like "the master plan" long term, is going to work out the way that new developers expected it to. But it's always possible I could be wrong. I hope I am actually.
i don't disagree with any of this. i don't really think any of this directly discounts the point i was trying to make either, though, which was about the balance of the sets (press vs man/zone) and elite BCS teams vs others.
but anyway, i agree that recruiting is probably a bit too competitive long term. i also agree that d2/d3 are supposed to be more casual affairs, for folks looking for such a thing. but i think the recruiting down there is too intensive, and d3 just absurd in so many ways... that i don't really feel that purpose is being well served. but i also have to defer to folks who actually play and like today's d2/d3 to some extent.
also, i think the discussion around NT spots is important. this is something i've felt pretty strongly about for a long time. a decade+ ago, when i thought of quitting HD and making my own version, i had actually planned to split d3 in half, so every other world would have half the teams, and for d1, to have all the BCS confs and split the rest in half. now, i wasn't 100% sold on this, there's some unfortunate ramifications and some tricky balance issues to deal with. but the point is, i always wanted fuller worlds personally - but when looking at things less personally, from a game design, or what is best from the community standpoint - i just can't see it working. you can't have 300 teams in d1, because 30 teams are going to be in the NT year and you'll never find 270 people satisfied to squabble over the remaining 30 spots.
i personally have felt that roughly 2*NT spots on the lower end, up to about 2.5*NT spots, is where the world balance should be aimed (so about 130 to about 160 humans, although i personally felt 100-110 wasn't really far off, and have been in 175 worlds that seemed pretty good too, not necessarily ideal though). the low divisions today fall woefully short, but that wasn't the case - i think d2 tark was at least 150 when i started, with a fuller d3/d1. it worked pretty well. but i was also in worlds with like 180-200, and i could feel the churn in the community, the angst - it was just a bit higher than i felt it should be. of course, personally, i was all about competition, and i just wanted more. the toughest conferences in the game with ridiculous non conference slates, where i was #1 sos by a mile, were barely enough for me. but i would also not enjoy this game with all sims, so i want other humans... and i think the current d1 population is just a bit high, competitive balance wise. pre-jobs change 3.0 d1 recruiting, was a pretty nice balance IMO. it was competitive and tough, but its just a little over-amped for the general population, in my opinion, now. although in fairness, when i came back to 3.0 before jobs change, i quit after 3 or 4 seasons because it was too easy, so maybe i'm wrong here?
opening up d1 jobs was good - they should have opened the D prestige jobs more - IMO you should be able to walk into a world and go straight to d+ d1 and down, zero requirements (or you have to have a d1 team resume in some other world?). so i am not for tamping that down. the requirements for like A baseline schools, it does feel a little low, but mostly that is only a problem when nobody applies (the resume comparison logic is still complete ****, but that is a bit of a different issue). i think SOMETHING is called for, though, to bring the intensity down a tad. i know other people's preference isn't always for this - and i personally have no problem with the way it is. i kinda really like it. i just don't think there's enough crazy folks out there like myself and shoe to keep d1 populated at these levels with this level of competitiveness.
4/25/2022 9:47 AM (edited)