Posted by ashamael on 8/3/2022 12:20:00 AM (view original):
Posted by savoybg on 8/2/2022 11:52:00 PM (view original):
Posted by riftonapple on 8/2/2022 11:42:00 PM (view original):
Can't we all just get along?
LOL, yes, it's a relatively small community, we don't need to fight with each other.
Yeah, that's something you should probably keep in mind before 1) picking fights with people in said community and/or 2) purposefully trolling one of if not the most helpful person ever in said community. And don't act innocent here; you and I both know you knew exactly what you were doing when you did it. And if you didn't know, that's even worse as it says a lot about your character, something you displayed in abundance yesterday. I'm not even going to touch the ad-hominems that have followed nor any of the other absurdities that unfolded in this thread today while I was not around. I'm bored of this, and of you; you're just another troll.
Good luck in your league & in what I'm sure will be a short & frustrating stay here on WIS.
I was not trolling at all when I posted about steals not being part of the battle for possessions. It only started after you attacked me instead of taking my point seriously. Steals do not get a team an extra possession. Only offensive rebounds do that, other than fluke plays like jump balls. A steal is great because it ends your opponent's possession without him getting a shot or getting fouled, but it doesn't change the possession swing of ABABABAB. Only an offensive rebound can give a team two possessions in a row.
But instead of just conceding that point you tried to make it not important, or just minute detail that doesn't matter. You've got lots of minute details in that thread, and they do matter. You can have 25 steals in a game to just 5 for the opponent, and easily have fewer possessions in the game if he gets more offensive rebounds. They are just not part of the battle for possessions like you claimed early on in the thread.
Here's what it says:
The Possession Battle
Usage (more specifically, the possession penalty) also plays a big role in the
Possession Battle. Not only do your players tend to shoot worse once they hit the penalty, they begin turning the ball over more. Turnovers are a big part of the possession battle.
The Possession Battle can be looked at in this way: If both my opponent and myself shoot the same percentage from the floor, who wins the game? The team who shot more! So how do you get more possessions than your opponent in the sim?
oreb%
dreb%
tov%
stl%
usage%
I've already gone over usage%, so we'll move on. The #1 focus of the possession battle is in rebounds. More oreb% gives you a greater chance at getting more second shot opportunities. More dreb% gives you a better chance at limiting your opponent's second shot opportunities. How much is enough?
There is never "enough." There is only more. If you think you've got enough, see if you can get more. Spend an extra $1000 to get more boards. Explore ways to increase that number. Some owners will try and tell you there are diminishing returns with rebounds (and other stats). They are right to an extent, but they are fundamentally wrong. If you listen to nothing else from my post except for this next sentence, well... listen up:
In the sim, you're not paying for stats; you're paying for an increased chance of an occurrence. I don't care if my Rodman averages his real life number of 18 rebounds per game. In fact, I hope that he averages far less. If he does average 18 rebounds per game, that means I'm probably getting beat on the boards. I'm not paying for 18 rpg. I'm paying for his 17% oreb% & his 31% dreb%. I'm paying for the almost 1/3 chance that he'll grab a defense rebound while he's on the floor and the almost 1/5 chance that he'll grab one of my missed shots. The higher your cumulative rebounding with the five players on the floor, the better chance you have at getting extra shots while limiting extra shots from your opponent. You do this while at least keeping the SS even and you win more than you lose.
Turnovers (tov%) also play a large role in the sim. Here's the kicker...
THE stat that determines a player's likelihood of turning the ball over is not listed on WIS. You have to go to another source (basketball-reference) or break out a calculator to figure that out. That sucks and is something I asked for in 2009, but they've failed to deliver it with so many other things. Anyway, tov% is the percentage of a player's possessions that ended with him turning the ball over. Obviously, the lower the number, the better. EVERYBODY turns the ball over more in the sim than they did IRL, but you still want to try and aim for guys with lower tov%.
Steals give you a few extra possessions. This stat does work but is NOT a dominant factor in a game. It's nice to have but certainly not a requirement. As with everything, a balance between stats is ideal.