Posted by RiddleFace on 11/1/2022 6:40:00 PM (view original):
From jc14's post: "The major downside is that sometimes, if the recruit was at a level of quality that would never accept a redshirt from your team, he would get very mad at the "inform of redshirt" and no amount of recruiting effort (including "inform of no redshirt") would make him consider you at all. Everything would be 0% even with like a thousand APs or whatever.. Nothing. So, this "trick" or "hack" as you guys call it, or "viable recruiting gamble" as these guys thought of it, was just that - a gamble. It was of absolutely no use in D2."
Clearly the rewards outweighed the risks.
Let's go over how it probably went down. Knowing of this loophole, I with confidence could offer every 5-star D1 talent I like 0 or 1 AP and inform of the redshirt in the first cycle. I can then spread the rest of my AP on all the 4 or 3 star players I like and inform them of a redshirt knowing they are less likely to react adversely to it. By the second cycle, I know every 5 star player that did not react harshly to the redshirt and I can exploit with the loophole bonus when I remove the redshirt, and since I've got experience using this exploit I would know what the minimum AP needed to unlock them would be. So I move the AP I used in the first cycle on the 4 and 3 star targets to the 5 stars. Then I get the unredshirt bonus too with the 4 and 3 star players, and once again with experience, know the minimum AP to use on them to unlock them as well. And that, as I see it, is how Swenske unlocked TWO DOZEN players by the third cycle. Yeah, that's massively unfair.
We also need to remember that Swenske and the rest of the cheaters/loopholers knew who each other were, so they probably avoided each other as much as possible. That is another unfair advantage that we haven't brought up, or at least I haven't seen discussed much here.
11/1/2022 6:59 PM (edited)