In looking at your team and their pitches/game so far, it seems like a choice in your bullpen PCs to have them go more IP in each game than to pitch more games. Each pitcher has a number of pitches/season they're allocated. You can use them all up in a few games or spread them out over several more games. your bullpen is made of 8 pitchers with 28-65 IP/162, who for more games should be on 5-15 PCs, but are all averaging 20-66 pitches per game. Take Flaherty for example, using the quick mental calculations and not elbirdos exact formula, he's good for roughly 760 pitches. You have him throwing 66 pitches per game, which means you're going to get 12 games out of him. If you switched him to 10 or 15 pitches per game instead, you could get 76 or 52 games out of him throwing roughly an inning per game. Doing that you'll have roughly 4 guys available for an inning out of the pen in any given game, as opposed to just 2 because you're burning out your guys by having them go deep in each game they come into.
12/22/2022 6:25 PM
Posted by savoybg on 12/22/2022 6:19:00 PM (view original):
Posted by just4me on 12/22/2022 6:16:00 PM (view original):
Pinch Hitting takes into account a pitchers target and max pitch count, as well as their pull settings and your team Pinch Hit preferences/aggressiveness.

I almost always run teams with unusual pitching staff set ups and never run into issues where I don't have guys available, and I also tend to go WAY light on IP compared to most, rarely drafting more than 1250 IP, and usually staying as close to 1200 as I can. If you're running into issues with guys not being available, it's most likely in the pull settings or their pitch counts, or some combination thereof coupled with your PH aggressiveness.
Are you saying to limit most relievers to one inning like they do nowadays?

Not necessarily, if you want more guys available each game, yes. If you're OK with 2 guys available each game knowing they'll be good to cover your bullpen innings, then your current setup is fine.
12/22/2022 6:26 PM
Posted by just4me on 12/22/2022 6:25:00 PM (view original):
In looking at your team and their pitches/game so far, it seems like a choice in your bullpen PCs to have them go more IP in each game than to pitch more games. Each pitcher has a number of pitches/season they're allocated. You can use them all up in a few games or spread them out over several more games. your bullpen is made of 8 pitchers with 28-65 IP/162, who for more games should be on 5-15 PCs, but are all averaging 20-66 pitches per game. Take Flaherty for example, using the quick mental calculations and not elbirdos exact formula, he's good for roughly 760 pitches. You have him throwing 66 pitches per game, which means you're going to get 12 games out of him. If you switched him to 10 or 15 pitches per game instead, you could get 76 or 52 games out of him throwing roughly an inning per game. Doing that you'll have roughly 4 guys available for an inning out of the pen in any given game, as opposed to just 2 because you're burning out your guys by having them go deep in each game they come into.
Flaherty is starting. But in general yeah, I want relievers to go 2-3 innings like they did in the 60s and 70s and in earlier days, rather than just an inning like they do now. But I guess the sim is set up for the modern game.

12/22/2022 6:40 PM
Posted by just4me on 12/22/2022 6:26:00 PM (view original):
Posted by savoybg on 12/22/2022 6:19:00 PM (view original):
Posted by just4me on 12/22/2022 6:16:00 PM (view original):
Pinch Hitting takes into account a pitchers target and max pitch count, as well as their pull settings and your team Pinch Hit preferences/aggressiveness.

I almost always run teams with unusual pitching staff set ups and never run into issues where I don't have guys available, and I also tend to go WAY light on IP compared to most, rarely drafting more than 1250 IP, and usually staying as close to 1200 as I can. If you're running into issues with guys not being available, it's most likely in the pull settings or their pitch counts, or some combination thereof coupled with your PH aggressiveness.
Are you saying to limit most relievers to one inning like they do nowadays?

Not necessarily, if you want more guys available each game, yes. If you're OK with 2 guys available each game knowing they'll be good to cover your bullpen innings, then your current setup is fine.
But the only reason I've had 2 guys available each game lately is because I've been claiming a new guy off waivers for the last 3-4 games, and dropping someone who is deeply fatigued.
12/22/2022 6:41 PM
We just lost 7-0. So we scored 25 runs, and then zero runs. We got just 5 hits and drew just one walk.

https://www.whatifsports.com/slb/Boxscore.aspx?gid=40523107&pid=1&pbp=0&tf=10

Two hits each for McCovey and Boudreau. All singles for us. Mitchell Page with 3 RBI for them.

So I see now that my opponent used 4 different relievers for 11 to 16 pitches each. I guess once my guys are rested I'll be forced to use that method of relievers all getting short stints from now on.
12/22/2022 6:47 PM
Next up we host a 3 game series against Klono's Brazen Balls. They are 20-22, but only 3 games back in the weak AL West. They have lost 7 in a row, so we'll see if we can extend that streak to 10. They are pitching 1917 Slim Sallee (4-2, 4.58) in the first game. We are going with Russ Ford (3-4, 4.04).

Scioscia is their catcher, A- thrower, so we won't be running much. Pignatano will catch against the lefty, and Speaker at 98 will sit with Murcer in LF and Buxton in CF.
12/22/2022 6:52 PM
Posted by savoybg on 12/22/2022 6:40:00 PM (view original):
Posted by just4me on 12/22/2022 6:25:00 PM (view original):
In looking at your team and their pitches/game so far, it seems like a choice in your bullpen PCs to have them go more IP in each game than to pitch more games. Each pitcher has a number of pitches/season they're allocated. You can use them all up in a few games or spread them out over several more games. your bullpen is made of 8 pitchers with 28-65 IP/162, who for more games should be on 5-15 PCs, but are all averaging 20-66 pitches per game. Take Flaherty for example, using the quick mental calculations and not elbirdos exact formula, he's good for roughly 760 pitches. You have him throwing 66 pitches per game, which means you're going to get 12 games out of him. If you switched him to 10 or 15 pitches per game instead, you could get 76 or 52 games out of him throwing roughly an inning per game. Doing that you'll have roughly 4 guys available for an inning out of the pen in any given game, as opposed to just 2 because you're burning out your guys by having them go deep in each game they come into.
Flaherty is starting. But in general yeah, I want relievers to go 2-3 innings like they did in the 60s and 70s and in earlier days, rather than just an inning like they do now. But I guess the sim is set up for the modern game.

You can play the sim however you like, but you can’t just pick whatever players you want. If you want a reliever to throw 2-3ip a game, draft Rollie fingers, Mike Marshall, tug mcraw types. And each time you use the WW you lose money and overall your team loses value. I use the $1.6m to upgrade my team at the start of the year and then never touch it
12/22/2022 9:58 PM
Yeah, well this first season is experimental. I clearly did not spend enough on pitching. Looks like you need to spend between 34 & 40 M on pitching and between like between 38 and 44M on position players. My next team at the moment is 42.5M position players and 37.4M on pitching.
12/22/2022 10:28 PM
Here is what my planned second team looks like right now after some fine tuning.

Position Players
Pos Player B PA/162 AB/162 HR RBI SB-CS SO-BB AB/HR AVG OBP SLG F/R Salary
C 1985 Terry Kennedy L 565 532 10 74 0-0 102-31 53.2 .261 .301 .372 B-/B- $3,793,568
1B 1949 Johnny Mize L 465 409 18 62 1-1 19-50 21.6 .263 .351 .441 B/A- $3,265,304
2B 1989 Robby Thompson R 620 547 13 50 12-2 133-51 42.1 .241 .321 .400 A/B+ $4,992,181
3B 1987 Keith Moreland R 618 567 27 88 3-3 66-39 20.9 .266 .309 .465 C-/C+ $3,628,441
SS 1908 Honus Wagner R 675 598 10 109 53-41 51-54 56.8 .354 .415 .542 C/A $10,312,668
OF 1975 Billy North S 624 524 1 43 30-12 80-81 524.0 .273 .373 .330 C/A+ $4,667,849
OF 1961 Albie Pearson L 539 430 7 41 11-3 40-96 61.0 .288 .420 .400 D/B- $3,592,340
OF 1978 Sixto Lezcano R 519 442 15 61 3-3 83-64 29.5 .292 .377 .459 C+/C+ $3,780,814
1B 1894 Roger Connor S 111 101 1 14 2-2 0-8 82.0 .293 .356 .415 D/A $496,376
2B 2002 D'Angelo Jimenez S 125 108 1 11 2-1 10-16 108.0 .287 .384 .407 C+/A+ $954,320
OF 1927 Ernie Orsatti L 112 98 0 12 2-1 12-11 92.0 .315 .388 .457 D/B $730,339
OF 1928 Paul Easterling R 131 120 3 12 2-1 24-8 38.0 .325 .374 .482 D-/C $862,139
C 1998 Kevin Brown R 128 110 2 15 0-0 31-9 55.0 .264 .320 .400 B+/B $950,105
3B 1912 Harry Wolverton L 54 50 0 4 1-1 4-2 50.0 .300 .340 .360 C/A $255,172
1B 2001 Calvin Pickering L 58 50 3 7 0-0 13-8 16.7 .280 .379 .480 C/D- $248,185
Util optional
Util optional
Util optional
Util optional
Actual Batting Totals 5344 4686 111 603 122-71 668-528 41.4 .282 .359 .428 C/B $42,529,801
Projected Batting Totals 5344 4686 113 618 125-71 674-538 41.5 .283 .359 .525 C/B $42,529,801

Pitching Staff
Role Player T W-L-S IP/162 ERA OAV WHIP K/9 BB/9 HR/9 K-BB Salary
SP 1913 Christy Mathewson R 25-11-2 327 2.06 .252 1.02 2.74 0.62 0.24 93-21 $9,304,318
SP/RP 1974 Phil Niekro R 20-13-1 303 2.38 .225 1.11 5.80 2.62 0.57 195-88 $8,806,333
SP/RP 1908 Andy Coakley R 8-18-2 255 1.86 .249 1.17 2.27 2.38 0.11 61-64 $5,291,825
SP/RP 1904 Doc White L 16-12-0 240 1.78 .238 1.18 4.54 2.68 0.24 115-68 $5,332,767
SP/RP 2022 Dylan Lee L 5-1-0 51 2.13 .212 0.99 10.48 1.78 0.89 59-10 $1,567,044
SP/RP 1968 Roy Face R 2-4-13 52 2.60 .238 1.02 5.88 1.21 0.52 34-7 $1,237,175
SP/RP 2013 Mike Adams R 1-4-0 25 3.96 .242 1.36 8.28 3.96 1.80 23-11 $278,879
SP/RP 2002 Mike Timlin R 1-3-0 61 2.51 .215 0.90 5.16 1.03 1.33 35-7 $1,766,005
SP/RP 1911 Judge Nagle R 4-2-1 29 3.62 .324 1.43 3.62 1.98 0.99 11-6 $223,331
SP/RP 1970 Stan Williams R 10-1-15 114 1.99 .208 1.03 6.04 2.54 0.64 76-32 $3,553,494
SP/RP optional
SP/RP optional
SP/RP optional
Actual Pitching Totals 92-69-34 1,457 2.15 .238 1.10 4.49 2.01 0.44 702-314 $37,361,171
Projected Pitching Totals 92-69-34 1,457 2.14 .238 1.10 4.44 2.00 0.43 717.8326-322.5504 $37,361,171
.
At the moment my plan is to use the extra money provided to get upgrades on one or both of the cheap pitchers, Adams and Nagle.
.
12/22/2022 10:46 PM
This post has a rating of , which is below the default threshold.
Posted by Blikemike2 on 12/23/2022 1:46:00 AM (view original):
Get Robby Thompson out of there. Yuck. You are way short at 1B and I don’t like that Mathewson and Coakley. I charge about $75 per hour but I could give you a crash course on team building :)
Thompson is better than what I had there. OPS+ of 108. The other guy I had there before was just 98, good raw stats, but from like 1932.

What's wrong with Matty and his ERA+ of 151?

Coakley with an ERA+ of 130, what's your problem with him?

Between Mize, Connor and Pickering I have 634 PA at 1B.
12/23/2022 1:53 AM
Klono's blew us out right away with a 5 spot in the top of the first. Final was 9-4. Ford went 6 and allowed 17 baserunners for 9 runs. At least the relievers had scoreless stints. Salee only wen t 5 and they used 5 other hurlers.

https://www.whatifsports.com/slb/Boxscore.aspx?gid=40525314&pid=1&pbp=0&tf=10

They got a HR from Fletcher, and Segui got 3 hits. Murcer stayed hot, going 3 for 4, and Boudreau had 2 hits, as did Buxton and Helms.
12/23/2022 1:59 AM
2022 Gerritt Cole (5-3, 4.25) goes for them in the afternoon. We've got Patsy Flaherty (0-1, 4.91) going. He's finally at 100 after like 24 days off since his last start. He'll be gone right after the game, can't wait another month before he's ready again.
12/23/2022 2:10 AM
Posted by savoybg on 12/22/2022 6:17:00 PM (view original):
akira hokuto posted:

don't want your starter pinch hit for because your pen is short? Uncheck the PH box for that pitcher and he won't be pinch hit for I often manage my teams that way particularly if I have an ace I don't want pulled


Except I DO want my starter pinch hit for in the 8th or 9th of a tie game or a game where we are down a run or 2. I just don't want him hit for so early.

In Diamond Mind you can set "pinch hit for" at 5 different levels, so the player can be hit for earlier or later.
You can set pinch hit for 5 different levels here as well under 'manager settings'
12/23/2022 3:24 AM
Posted by savoybg on 12/22/2022 10:46:00 PM (view original):
Here is what my planned second team looks like right now after some fine tuning.

Position Players
Pos Player B PA/162 AB/162 HR RBI SB-CS SO-BB AB/HR AVG OBP SLG F/R Salary
C 1985 Terry Kennedy L 565 532 10 74 0-0 102-31 53.2 .261 .301 .372 B-/B- $3,793,568
1B 1949 Johnny Mize L 465 409 18 62 1-1 19-50 21.6 .263 .351 .441 B/A- $3,265,304
2B 1989 Robby Thompson R 620 547 13 50 12-2 133-51 42.1 .241 .321 .400 A/B+ $4,992,181
3B 1987 Keith Moreland R 618 567 27 88 3-3 66-39 20.9 .266 .309 .465 C-/C+ $3,628,441
SS 1908 Honus Wagner R 675 598 10 109 53-41 51-54 56.8 .354 .415 .542 C/A $10,312,668
OF 1975 Billy North S 624 524 1 43 30-12 80-81 524.0 .273 .373 .330 C/A+ $4,667,849
OF 1961 Albie Pearson L 539 430 7 41 11-3 40-96 61.0 .288 .420 .400 D/B- $3,592,340
OF 1978 Sixto Lezcano R 519 442 15 61 3-3 83-64 29.5 .292 .377 .459 C+/C+ $3,780,814
1B 1894 Roger Connor S 111 101 1 14 2-2 0-8 82.0 .293 .356 .415 D/A $496,376
2B 2002 D'Angelo Jimenez S 125 108 1 11 2-1 10-16 108.0 .287 .384 .407 C+/A+ $954,320
OF 1927 Ernie Orsatti L 112 98 0 12 2-1 12-11 92.0 .315 .388 .457 D/B $730,339
OF 1928 Paul Easterling R 131 120 3 12 2-1 24-8 38.0 .325 .374 .482 D-/C $862,139
C 1998 Kevin Brown R 128 110 2 15 0-0 31-9 55.0 .264 .320 .400 B+/B $950,105
3B 1912 Harry Wolverton L 54 50 0 4 1-1 4-2 50.0 .300 .340 .360 C/A $255,172
1B 2001 Calvin Pickering L 58 50 3 7 0-0 13-8 16.7 .280 .379 .480 C/D- $248,185
Util optional
Util optional
Util optional
Util optional
Actual Batting Totals 5344 4686 111 603 122-71 668-528 41.4 .282 .359 .428 C/B $42,529,801
Projected Batting Totals 5344 4686 113 618 125-71 674-538 41.5 .283 .359 .525 C/B $42,529,801

Pitching Staff
Role Player T W-L-S IP/162 ERA OAV WHIP K/9 BB/9 HR/9 K-BB Salary
SP 1913 Christy Mathewson R 25-11-2 327 2.06 .252 1.02 2.74 0.62 0.24 93-21 $9,304,318
SP/RP 1974 Phil Niekro R 20-13-1 303 2.38 .225 1.11 5.80 2.62 0.57 195-88 $8,806,333
SP/RP 1908 Andy Coakley R 8-18-2 255 1.86 .249 1.17 2.27 2.38 0.11 61-64 $5,291,825
SP/RP 1904 Doc White L 16-12-0 240 1.78 .238 1.18 4.54 2.68 0.24 115-68 $5,332,767
SP/RP 2022 Dylan Lee L 5-1-0 51 2.13 .212 0.99 10.48 1.78 0.89 59-10 $1,567,044
SP/RP 1968 Roy Face R 2-4-13 52 2.60 .238 1.02 5.88 1.21 0.52 34-7 $1,237,175
SP/RP 2013 Mike Adams R 1-4-0 25 3.96 .242 1.36 8.28 3.96 1.80 23-11 $278,879
SP/RP 2002 Mike Timlin R 1-3-0 61 2.51 .215 0.90 5.16 1.03 1.33 35-7 $1,766,005
SP/RP 1911 Judge Nagle R 4-2-1 29 3.62 .324 1.43 3.62 1.98 0.99 11-6 $223,331
SP/RP 1970 Stan Williams R 10-1-15 114 1.99 .208 1.03 6.04 2.54 0.64 76-32 $3,553,494
SP/RP optional
SP/RP optional
SP/RP optional
Actual Pitching Totals 92-69-34 1,457 2.15 .238 1.10 4.49 2.01 0.44 702-314 $37,361,171
Projected Pitching Totals 92-69-34 1,457 2.14 .238 1.10 4.44 2.00 0.43 717.8326-322.5504 $37,361,171
.
At the moment my plan is to use the extra money provided to get upgrades on one or both of the cheap pitchers, Adams and Nagle.
.
Much improved from the first team. What I love about this is everyone can build teams their own way. If it was me, I’d make a couple changes, but obviously it’s your team:

1) I’d change 75 North to 73 North. One of my favorites and will perform very well.
2) Honus is great, but there are better $10m seasons in the sim if you want ant to spend that much on a single player (Foxx, Ruth), someone like 79 Templeton is a stud at SS and costs $4m less.
3) The full season of Roger Conner 1894 is one of the best/most used 1B seasons and isn’t that much more than your trio of 1B.
4) Pitching isn’t horrible - I wouldn’t use ERA+ as the main component to draft. #Whip, #oav, #hr9 #erc, #bb/9 are really only stats I look at. The + stats are good for some things, but the # stats do a better job of showing how a player normalizes
12/23/2022 9:18 AM
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