I don't think there's a problem here, ie the practice isn't harming coaches, it isn't providing anyone with an unfair advantage, it's not unrealistic (it might appear unrealistic, and in absurd cases might be kind of, but really isn't, more on this below), and there is a good gameplay choice involved here. I suspect quite a few folks are *bothered* by it for some understandable reasons, but those reasons are not really valid from a gameplay perspective, they are just personal preference aesthetic issues, akin to folks being bothered by Eastern Washington and Delaware St being powerhouse programs in Tark. It might look odd, on the surface, but that doesn't mean it shouldn't happen.
Player development is one of the areas coaches have most direct control. That's essentially what this boils down to - how fast to develop a player, what you can live with in a given season. It's a risk/reward choice, and a pretty important one. Take it away, and you're removing a pretty significant portion of a coaches actual influence, in a game already dominated by RNG and outcomes that often feel - because they largely are - pre-determined.
I'm sure I'll get push back on the realism aspect here, but I would like folks to think about this past the surface a bit. The game was designed during an era when far fewer players declared. So we almost never see freshmen declaring, and relatively few sophs. So right off the bat, we are not dealing with a game that mimics the contemporary game. And that's probably good for gameplay and user satisfaction. Beyond that though, I'd argue there really aren't many coaches/programs in the country that go balls out on development for EE caliber players in real life. As I've said in other threads, very few teams ever have more than a couple future NBA players on their roster at a time to begin with, probably way fewer than most of us playing this game would think. And whether it's the NCAA or WIS, the point is to put together teams capable of competing for championships year after year - it's not to develop all your players fully, or quickly. The latter can sometimes serve the former, but it can also work against it. Making that determination is and should remain one of the tough choices we make as fake coaches of pixel-players.
3/3/2023 1:50 PM (edited)