To illustrate how the current system breaks down, consider three scenarios involving an identical player (99 Makeup Rating) on a team with a maximum medical budget (20 million) sustaining the exact same 250-day injury at different points in the year:
Scenario 1: Early-Season Injury (Day 20)
- The Timeline: The player is injured on Day 20, meaning they are out for the remainder of the season. They sit on the DL from Day 20 to Day 161 with zero attribute recovery. On Day 161, they receive just one hardcoded recovery bump.
- The Postseason & Rollover: Following Day 161, the player has roughly 100 days remaining on the injury. No recovery bumps occur during the 40 days of the postseason. During the offseason rollover, the game simulates 110 days. The player may or may not receive a recovery bump during season roll.
- The Deficit: Because the 110 simulated offseason days exceed the remaining 60 days of the injury, the player is automatically removed from the DL at the start of the next season. Because they only received one recovery bump on Day 161, and maybe another during season roll, they permanently lose 4 to 7 points across multiple vital categories. They cannot be placed back on the DL to trigger future checks. If the player is young enough, he might gain some of this back over the course of 5 seasons with good coaching and some luck that avoids further injury, but keep in mind that the health rating also took a hit so now this player is slightly more prone to injury.
Scenario 2: Late-Season Injury (Day 150)
- The Timeline: The player is injured on Day 150. Just 11 days later, on Day 161, they receive the standard recovery bump. At this point, ~240 days remain on the injury.
- The Postseason & Rollover: No recovery occurs during the 40-day postseason. During the 110-day offseason rollover, the player likely receives a second recovery bump.
- The Deficit: At the start of the next season, the player still has 90 days remaining on their injury (240 minus 40 postseason days and 110 offseason days). Because the injury is still active, they are eligible for the DL in the new season, allowing them to receive additional recovery bumps. This player finishes much closer to a full recovery than the Day 20 player. However, it is likely that the player still falls short of full recovery.
Scenario 3: Postseason Injury (World Series)
- The Timeline: The player is injured during the World Series. They miss the Day 161 recovery check entirely because the regular season has already concluded.
- The Rollover: During the 110-day offseason rollover, the player remains injured and receives a recovery bump.
- The Deficit: The player enters the following season with approximately 140 days remaining on their injury (250 days minus the 110-day offseason). Because they remain on the DL for a significant portion of the new season, they will likely trigger up to four additional recovery bumps, allowing them to fall just short of a 100% full recovery.
Conclusion
Under the current mechanics, an early-season injury (Scenario 1) severely punishes a player because they spend months on the DL without triggering incremental recovery bumps. Conversely, a late-season or postseason injury (Scenarios 2 and 3) allows the injury duration to bleed into the following season, granting the player more DL time in a new calendar year and, consequently, more recovery opportunities.
The system creates an unintended paradox: the earlier a player gets injured in a season, the worse their permanent attribute degradation will be. The system should be adjusted to introduce realistic, variance-based recovery outcomes that reward high medical budgets and player makeup.
Finally, in my opinion, if possible, WIS should shutoff all injuries that are over two months long until an injury recovery fix can be successfully implemented.
6/9/2026 8:08 PM (edited)