Posted by jterrell on 10/24/2026 9:54:00 AM (view original):
I’ve been playing for years (always around .500!). I have yet to crack the code on the settings in “Team Managerial Style.” I see no impact whatsoever (other than the rest players options). And thoughts?
I think it would be difficult to see the impact of these settings unless you're using long-term, large-sample analysis and controlling for as many other variables as possible. But they do matter, and I think we can use them to our advantage.
Hit and Run: Use a higher setting if your offense has higher-than-average speed and/or stolen base success rates. Even better with low strikeout rates. This setting can help avoid double plays, gain extra bases when successful, and "manufacture" runs for non-HR teams.
Use a lower setting if your offense is a mix of low-speed, low-SB, high-K. Failed hit-and-run plays lead to more outs on the bases.
Baserunning aggressiveness: Higher when your team speed is higher, lower when your team speed is lower. Speed (the speed score, NOT related to stolen bases) determines if a player is more or less successful when trying to take an extra base. First to third on a single. Score from first on a double, etc. Attempting to take that extra base more frequently when your runners are more likely to succeed makes sense.
Intentional walks: I never want to give a team a free base and cost my pitcher four pitches without recording an out. I set this at 1 for every team.
Pinch-hitting: If you don't have useful pinch-hit options on your bench, there's no reason to have this setting above a 1 or 2. If you have multiple pinch-hit options and a deep enough bullpen, you can be more aggressive with pinch-hitters.
Double-switch: In 20 years I don't think I've ever changed this setting.