This past weekend I visited my brother in Cincinnati. Ever since being asked to do a user interview by WIS earlier this year, I've kept in touch with the guys at WIS, and when I planned the trip to Cincy I dropped them an email asking if I could come by to meet some of the team.
Tom Zentmeyer and Jake Westrich graciously agreed to meet me for lunch on Friday, and we spent a fun 90 minutes or so talking about WIS, baseball, and life in general. It was a fascinating conversation, and I asked Tom for his permission to post a little about what we discussed.
Please keep in mind that nothing here is official...and I am definitely not speaking on behalf of WhatIfSports. Any errors or misinterpretations are 100% my responsibility.
In no particular order, some of what I thought was interesting:
-- We talked a lot about Fox's acquisition of WIS, pros and cons, etc. It is my perception that Fox has principally been viewing WIS as a way to create content for their other online sports-related businesses; WIS has put a lot of their (very limited) resources into this, at the cost of updating the games with anything close to the frequency Tom would like.
-- That is beginning to change...our lunch was the day after the HBD redesign, some of the visual elements of which were ported over to SLB. It seems that once again WIS is able to put time and effort into the games themselves. Tom mentioned several times that he is absolutely committed to updating SLB, but he could not (and I did not push him to) promise a timeline.
-- Tom is a huge baseball fan; it's clearly his #1 passion
-- SLB is, however, at any given time, either their 3rd or 4th most popular game. By a fair margin, HBD and HD are their top 2. SLB is roughly tied with GD for the next spot. I did not realize this, but it perhaps makes more sense to me now that WIS has spent more time on those other games.
-- SLB is their oldest game, and is built on a software platform that is now out of date. I'm not a coder, and will not embarrass myself by showing how little I know about how games like this are designed. But it was clear that to do any meaningful update of SLB will require basically rebuilding the entire game from scratch, a daunting proposition, especially given the lack of programming resources they've had to devote to it.
-- We talked a lot about the innovations Tom wants to bring to the game. He has clearly thought a lot about this, which was exciting. I won't mention too many things specifically because I can't know what tradeoffs he might have to make when he finally gets to this, but one thing he did mention is there will likely be dynamic pricing in the next update. We discussed that in depth, because I think it's very challenging to make that work in practice, but he had a very thoughtful framework for doing it.
-- He also mentioned that there may in the future be 2 separate databases of players...one for OLs and other themes (very much like the one we have now), but a second one for progressives. The progressive database would include all of the players available to OLs and themes, but would likely expand to include all players, even those with as few as 1PA or 1IP in any given season.
-- He also mentioned that with baseball-reference,com and retrosheet.org, there is now good, accurate data on things like platoon splits going way back into baseball history, and that the next update is likely to incorporate those in some way
-- Tom and Jake were kindly interested in a number of suggestions I made...none of which I will mention in detail because I don't want to commit them to anything...but we hashed out a couple of fun ideas that I hope will come to fruition.
-- One very specific thing I did ask them to look at....1965 Campaneris's A+ arm at catcher...I've discussed this in the forums before but that seems clearly to be an error. Campy played 1 inning at C that season (the famous game where played all 9 positions) and did not throw anyone out.
Anyway, I just want to publicly thank Tom and Jake for their time. As an avid SLB player for almost a decade, this site remains a great source of joy for me, and it was invigorating to learn that the game has not fallen off their radar. Like just about everyone here, I've been frustrated by the lack of updates, and the almost total absence of communication from WIS, but I came away from lunch feeling more positively about the future direction of the site than I have in some time.