Here is their latest response:
You didn't run another play because it was 4th down and the game determined running the rest of the clock vs trying a field goal with a FR kicker was the better route. There have been nuanced situations from time to time where the game opts to let the time run out instead of running another play. I will ping the devs to see if they can see anything else but honestly the decisions sometimes come down to some RNG by the engine and even if you try to steer the game towards a decision it doesn't always do what is expected.
Jordan
WhatIfSports Customer Experience Team
Just to recap, I had my setting sets to conserve clock when losing (I was), Very Aggressive, and the last play was 3rd and 3 with :45 left in the half. I gained 2 yards making it 4th and 1 and had two Timeouts left. If anyone is buying the " the game determined running the rest of the clock vs trying a field goal with a FR kicker was the better route" Explanation then you are out of your mind. The more they respond the more I believe the outcomes are predetermined by overall values and the play-by-play is put in to fit the outcome. Which means halftime adjustments mean nothing. What you think you are controlling, is not really being controlled. It will be interesting to see what the developers have to say.