Developer Chat

Gridiron Dynasty


Friday, September 8, 2006

3:30 PM - 4:00 PM EST

The LIVE portion of this chat will begin on

Friday, September 8, 2006 at 3:30 PM EST.

The purpose of this chat is to answer any questions that you may have regarding Gridiron Dynasty -- recruiting, game planning, upcoming features, etc.

Are you increasing the number of DI-A recruits in Florida? Are you increasing the number of DI-A linemen? O or D? (jeffkahleb - Hall of Famer - 3:31 PM)

We will be introducing a change to recruit distribution (number) that will allow for a more realistic representation of real life recruit distribution. For example, states like Texas, California, and Florida will see a jump in the number of recruits (our research indicates these 3 states account for around 40% of all recruits in real life) while other states will see a decline in the available number of recruits. In all cases, the percentage of recruits from a state will closely match the real life numbers. This is for the NUMBER of recruits only and does not guarantee the talent available --- the talent is randomly distributed amongst the recruits. However, it stands to reason that with an increase in the number of recruits, the talent in those states will also go up. The number of OL and DL within the recruiting class will also increase.

what changes are in store for the near future and what is the approx ETA. (plague - Hall of Famer - 3:34 PM)

Along with the recruiting change above, an update to how the job status is adjusted for non-elite DIA BCS teams will be included. Other changes with this next release are the introduction of individual player records across the world and a modification to the reward points issued at each level of play.

It seems that the distribution of whom makes tackles in GD if skewed toward the DL and away from Defensive back. On most real teams, Safeties are among the leaders in tackles. But in GD, I have had seasons where the #3 and #4 defensive backs have less than 10 tackles in a season. I think this causes the importance of DL to be inflated and DBs to be deflated. Maybe if #3 and #4 DBs helped more in run support, running games would be easier to keep in check, especially if you play “always run” (jptrainwreck - Hall of Famer - 3:35 PM)

I don't have any research in front of me on this topic, so it's hard for me to comment at this time.

Will a component for team improvement be added to the firing criteria? For example, taking a 1 win BCS team to 7 wins keeps your status the same, knowing in future years you need to win a bowl or lose status? (treyomo - Hall of Famer - 3:36 PM)

This is something that we have thought about incorporating into the process. However, I want to see how the new change works out (non-elite BCS mentioned above) for a few seasons before making a decision.

We are seeing teams in D1A (Leahy) in particular making it to bowl games and the only teams they beat are sim coached teams. Will there be anything done to give more credit to beating humans coaches? This is a very unfair advantage. (buffalo_rob - Hall of Famer - 3:38 PM)

No. It is not the fault of these coaches that they are playing sim coached teams. SOS plays a role in rankings and bowl selections and if the sim teams they play are really that bad, their SOS will suffer.

Are there any plans to make staying at DIII and just running a superteam every year less attractive? (swamphawk22 - Hall of Famer - 3:39 PM)

Yes. We will be adjusting the reward point structure so that winning at DIII will be far less lucrative than winning at the DIA level.

Please tell us you are announcing a d1 playoff format (blackmink18 - Hall of Famer - 3:40 PM)

As soon as the NCAA institutes one.

If you had to pick an OL for Run stoppage, would you put a higher priority on Strength, Blocking or Technique? (alphaflight - Hall of Famer - 3:41 PM)

When looking at my OL, I always place priority on the blocking rating.

Are there any plans for more nuances from our seemingly mentally handicapped assistant coaches? Any possibility of practice reports, gameplanning suggestions, or maybe the idiot could just stop scouting a punter in season EVERY Season? (pb9617 - All-Star - 3:42 PM)

Nothing concrete, but we would like to make the assistant coach a more integral part of the game in the future. This could include practice/game reports and game planning suggestions.

Why do you come to developer chats without information on the game in front of you? This type of answer is extremely frustrating. (huskerbob - Hall of Famer - 3:43 PM)

It would be impossible to have detailed research about every aspect of the game in front of me and easily accessible....sorry you don't see it that way.

At any point in the future, will there be a way to see how much our players have improved in given formations based on practice -- similar to the grades you can see on each offense and defense in HD. (dublinuf - Hall of Famer - 3:45 PM)

This is one of the areas where the assistant coach could be used more to give you this information. At the present time, you can get an idea by how successfully you execute your game plan and the number of penalties you are called for in a game.

are you going to add a 5th BCS bowl now that NCAA did? (plague - Hall of Famer - 3:46 PM)

We'll be adding this in along with the new clock rules (even though I don't agree with them at all).

When will the recruiting distribution changes come into effect? (skelly's tea - Hall of Famer - 3:47 PM)

It will hopefully be released next week.

Is there any rhyme or reason to Sim AI using different defense and offenses? (blackmink18 - Hall of Famer - 3:48 PM)

Yes --- the sim teams will execute the offense/defense that best fits their players.

When are you gonna start coaching again, so I can whip your butt? (34jayhawk - Hall of Famer - 3:48 PM)

Does Kanas have a football team?

What are you going to do when all the coach's outside of california, texas, and florida start crying about lack of recruits? (jeffkahleb - Hall of Famer - 3:50 PM)

I don't think this will happen -- the new distribution will be very close to real life and I think they will understand that.

Can we expect to see some control in scheduling our out of conference opponents in the near future? (pb9617 - All-Star - 3:51 PM)

I'm not sure what the next release (after the recruiting change, etc.) will be, but this is something that may be incorporated into it.

It seemed to me that there were fewer recruits in DII Camp for season 21 compared to season 20. Have you reduced the number of recruits available? (buffalo_rob - Hall of Famer - 3:51 PM)

No, but the talent will vary from season to season.

How about being able to tell the assistant coach which positions to scout in-season? It does me no good to have him scout a punter every season. (pttsbrghkid - Hall of Famer - 3:52 PM)

The assistant coach will scout according to your needs as he sees it based upon your current roster. If you don't have a punter on your team, he'll keep scouting a punter each season. Allowing coaches to set the positions to scout is a possibility.

Based on the answer to the FLA, CA, Texas question, will you be putting in the capabilit y to search recruits by state, similar to Hoops Dynasty? (mazz993 - Hall of Famer - 3:53 PM)

The search options will remain unchanged with this release.

Why are the chats recently not announced. This one was anounced about 4 hours before it started, and the last one had less time. Is there a reson not to announce them the day before (swamphawk22 - Hall of Famer - 3:55 PM)

I just realized this morning that I hadn't done a chat yet for September, so I scheduled it. The GD chats will always be the first week of the month and will show in the developer chat area as soon as they are scheduled. I'll try to post in the forums when the chat gets scheduled.

Have you altered the tiers of recruit vision? More teams into the top tier? (jeffkahleb - Hall of Famer - 3:56 PM)

No, this is unchanged.

"We'll be adding this in along with the new clock rules (even though I don't agree with them at all)." This sounds like a terrible idea. There's already too few possessions per team each. Won't this make the problem worse? (pds65 - Hall of Famer - 3:57 PM)

We'll make sure to get the timing as accurate as possible with the update.

We have noticed SIM teams rosters are getting better. Is this a fluke or did you adjust their recruiting AI. (swamphawk22 - Hall of Famer - 3:58 PM)

The way in which the sim teams recruit has not changed.

Where does the blocking back go in the depth chart? (jeffkahleb - Hall of Famer - 3:58 PM)

The blocking back is the FB and is the last listed RB in the game for the formation.

Have you found any bugs concerning the duplication of recruits? (blackmink18 - Hall of Famer - 3:59 PM)

There has been an issue with this and I think we have found a fix for it that will be incorporated into the next update.

How does it hurt that some of us like to stay at D-III? There is a large number of very good coaches in Camp D-III that have been there for a very long time. (fastec27 - Hall of Famer - 4:01 PM)

New coaches get discouraged when they jump into a DIII team only to find out they'll be facing a coach that has been playing for 10+ seasons and has a nearly unbeatable team. This causes a lot of the new coaches to quit and that is not good for the game.

Thanks for taking the time to post your questions, comments and suggestions.

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