Dynamic Pricing Feedback Topic

Posted by just4me on 12/23/2020 3:30:00 PM (view original):
Honestly, a rollback and fresh start with what we already had that didn't factor theme leagues (open and champ leagues only) would probably be sufficient. I don't see guys like 2000 Pedro escalating to that level of un-usability from just OL/CL usage.
This is the wrong solution. Pedro is expensive but he SHOULD be expensive. Dynamic pricing being implemented incorrectly before doesn't change this. Just because Open Leagues are 80M right now / historically doesn't mean we should anchor on 80M as the right equilibrium for salaries. AND, even if we do, that would put Pedro and many others back to ridiculously low levels where they'd be usable at 80M (and they shouldn't be). The best players should be realistically usable at high caps only, and there should be enough of them that are priced this way where high caps have variety. Reverting the changes from before puts us years behind there.
12/25/2020 1:21 AM
Wasn't Pedro around $11-12M originally? He wasn't used much in Open leagues, was he? Do we have a salary spreadsheet prior to Dynamic Pricing?

Yes he should be expensive, but not $20M. I can squeeze 1908 Walsh into an open league, FWIW... I don't think any pitcher should be even close to $100k/IP...1913 Walter Johnson is under $60k/IP for comparison...

Perhaps put a % cap above list price?
12/25/2020 1:44 AM (edited)
Posted by ozomatli on 12/25/2020 1:21:00 AM (view original):
Posted by just4me on 12/23/2020 3:30:00 PM (view original):
Honestly, a rollback and fresh start with what we already had that didn't factor theme leagues (open and champ leagues only) would probably be sufficient. I don't see guys like 2000 Pedro escalating to that level of un-usability from just OL/CL usage.
This is the wrong solution. Pedro is expensive but he SHOULD be expensive. Dynamic pricing being implemented incorrectly before doesn't change this. Just because Open Leagues are 80M right now / historically doesn't mean we should anchor on 80M as the right equilibrium for salaries. AND, even if we do, that would put Pedro and many others back to ridiculously low levels where they'd be usable at 80M (and they shouldn't be). The best players should be realistically usable at high caps only, and there should be enough of them that are priced this way where high caps have variety. Reverting the changes from before puts us years behind there.
The thing is, we have no idea how 2000 Pedro actually fits in today’s game of OL’s. There are just as many 2017-2019 guys that are underpriced that get over used.

A fresh slate will allow us to see how things play out with new cookies vs old cookies and we can have a short 3-6mo window for the first round of dynamic price increases. Guys like 2000 Pedro probably shouldn’t be $11-$12m, but like doc says he also shouldn’t be $20m. But Ketel Marte shouldn’t be $5m either. Unless we start everyone back at the start it’s impossible to grade the new guys on an even scale IMO.

I also disagree that guys like 2000 Pedro shouldn’t be usable at 80m, I think every player should be usable at $80m but that certain sacrifices must be made to do so. 2000 Pedro shouldn’t be more that $14-$16m ever IMO. There needs to be a cap on how high someone can go from their base salary
12/25/2020 9:47 AM
Why not do a 30 or 60 day beta to try it? Get a baseline for changes that need to be made. Give the new admin a chance to see it firsthand.
12/25/2020 11:26 AM
Posted by TulsaG on 12/24/2020 8:12:00 PM (view original):
The salary cap for dynamic pricing must be consistent across the board, but it needs to be looked at as well to check to make sure it's doing what it's intended to do.

There are unfortunately a few inherent flaws in the idea which I will give some examples of.

In an OL, more or less every player is usable, and can be successful. You will see a very wide range of players that will taken. However, there will be some players which appear more than others, which is to be expected. Let's say for arguments sake, 1921 Babe Ruth is the most commonly picked player for open leagues. It would still need to be determined if A: 1921 Babe Ruth is being picked the most because he is under priced, in which case this needs to be adjusted or B: He is just a very popular player because of his name, and is priced correctly.
If we see lots of naturally popular players, especially modern players, on a lot of open league teams, it's quite likely options B. If we see swaths of guys no one has ever heard of, or guys that played before any of us were born, then it could be option A. It would take more data analysis to determine which.

1921 Babe Ruth's price didn't need to go through the roof simply because he was a very popular player (more on that in a minute). The purpose of dynamic prices should be to raise the prices of UNDERVALUED players, not popular players. This cannot be determined simply by looking at who is on the most teams, otherwise you risk bringing massive subjectivity into player pricing.

The second problem, which has been addressed multiple times, is that if you included theme leagues, particularly high cap leagues, it's going to grossly skew the data. In an open league, I can use a very wide range of players that I can expect to be successful. However in higher cap leagues, that pool of players who can compete at that level gets smaller and smaller, thus creating more duplication. In a $255M league, you're probably going to see 24 Ruths, maybe even more if clones are allowed. You'll also see just as many Eckersleys, Gagnes etc. because there are only so many closers that you can expect to compete at that level. In the open league, it would be extremely unlikely to see that much duplication at a position such as the closer since there are countless options. Sure you will probably see more Riveras than anything, but that's likely because of the name on his jersey, not because of his numbers.

Bottom line is: Seeing the exact 3 million dollar pitcher no one has ever heard of from the deadball era on a high number of OL teams suggests something should be adjusted. Seeing lots of Ruths or Riveras does not carry nearly the same meaning. Seeing 2000 Pedro and 1995 Maddux on every 255M league means almost nothing. Which in lies the problem with dynamic prices, even if it's only for $80M caps, the name on the jersey is going to play a significant role in which players gets prices raised, which is not what this is designed to do.

The third issue is, in my opinion, there will always be too small a sample size to make any meaningful conclusions based on number of times drafted.
Think of it this way: If you owned a restaurant with a million different options, if you had 1000 customers a day, even if everyone ordered something different, it would be nearly 3 years before every item was ordered once. Many players are never going to get picked for an OL, not necessarily because they aren't good, but there are just so many players to choose from and not enough managers to ever cover them all. This also factors in to why the high caps skew it so badly, because there are so few options at each position that make sense for high caps.

This is why I suggested that we need experienced managers to have some input here. If we can determined WHY certain players are being drafted so much (undervalued vs popular) we can figure out why certain players or types of players are undervalued, adjust accordingly, and create a more level playing field for everyone without collateral damage, such as taking guys like 2000 Pedro out of play.

I hope WiS can find some usefulness in that.


I don't know that we need to balance out why the player is being chosen since the complaint is largely driven around how often people see the same guys on teams they oppose, not how accurately priced they are. I'd argue the base salary formula is (mostly) on point and the cookies are derived mostly from perceived value or name recognition.

Take '08 Joss for example, he was clearly the most used pitcher before dynamic pricing and was widely considered to be an extreme bargain, but was he really? It was easy to look at his performance and forget how it intersects with the team. Him being a deadball pitcher increased the error rate of the defenders behind him, which also makes his ERA look better because the baserunners scoring are often a result of errors. Which is why when determining a pitchers value in sim, RA/9 should be looked at more than ERA. If you look at zubinsum's old post on under/over-valued pitchers, Joss was middle-bottom of the list at 12%. Zubinsum pointed out a few posts after that he did not include defensive effects. I've not studied defensive effects thoroughly, but the effect is very clear. Even just at a cursory glance the effect appears to be somewhere between 10-20%. You can see some of this (though the direct reason/measure is different) in the fatigue data for teams that focus on defense versus those that don't in the last TWISL thread.

From zubinsum's list already, it was clear Joss was taken so often, not because he was the best value, but because he was the relatively the easiest to use AND a recognizable name and because not everyone understands how defense effects overall performance.

From the overvalued list, it was almost exclusively good hitting pitchers and/or modern pitchers that improve defensive performance.

We can measure in-sim performance and value relative to other players and see where popularity is a factor of value being a factor. Keeping the dynamic factor limited to OL/CL leagues keeps a natural limit on how far that effect can impact. Even newer owners are likely to skip a higher priced popular player for a lower priced popular player all else being equal or close to equal. Restating my first comment, "I don't know that we need to balance out why the player is being chosen since the complaint is largely driven around how often people see the same guys on teams they oppose, not how accurately priced they are."
12/25/2020 11:26 AM
Posted by ozomatli on 12/25/2020 1:21:00 AM (view original):
Posted by just4me on 12/23/2020 3:30:00 PM (view original):
Honestly, a rollback and fresh start with what we already had that didn't factor theme leagues (open and champ leagues only) would probably be sufficient. I don't see guys like 2000 Pedro escalating to that level of un-usability from just OL/CL usage.
This is the wrong solution. Pedro is expensive but he SHOULD be expensive. Dynamic pricing being implemented incorrectly before doesn't change this. Just because Open Leagues are 80M right now / historically doesn't mean we should anchor on 80M as the right equilibrium for salaries. AND, even if we do, that would put Pedro and many others back to ridiculously low levels where they'd be usable at 80M (and they shouldn't be). The best players should be realistically usable at high caps only, and there should be enough of them that are priced this way where high caps have variety. Reverting the changes from before puts us years behind there.
I'm confused here... 2000 Pedro should be relatively expensive, and he was. He was already one of the highest $/IP pitchers in the game. But his price now is almost entirely because of it being driven up from high cap leagues and their limited player pool. Pedro seems to be well-priced at a base-level, and the '99 version made zubinsum's list of over-valued pitchers (linked above). All salaries are set to an $80m league, so the most expensive should still be useable there, but with some sacrifices to accommodate, not having to sacrifice the whole team. The entire sim is designed around the $80m league. 2000 Pedro should be useable at a RL level, as well (around ~$70m) with a little more sacrifice to make the whole team look more like a real team and not the $80m all-star teams. $80m has always been the site anchor for salaries, which is why including theme leagues (which are primarily higher caps) in dynamic pricing through the "best" players off so much because of the limited player pools there.
12/25/2020 11:32 AM
Posted by chargingryno on 12/25/2020 9:47:00 AM (view original):
Posted by ozomatli on 12/25/2020 1:21:00 AM (view original):
Posted by just4me on 12/23/2020 3:30:00 PM (view original):
Honestly, a rollback and fresh start with what we already had that didn't factor theme leagues (open and champ leagues only) would probably be sufficient. I don't see guys like 2000 Pedro escalating to that level of un-usability from just OL/CL usage.
This is the wrong solution. Pedro is expensive but he SHOULD be expensive. Dynamic pricing being implemented incorrectly before doesn't change this. Just because Open Leagues are 80M right now / historically doesn't mean we should anchor on 80M as the right equilibrium for salaries. AND, even if we do, that would put Pedro and many others back to ridiculously low levels where they'd be usable at 80M (and they shouldn't be). The best players should be realistically usable at high caps only, and there should be enough of them that are priced this way where high caps have variety. Reverting the changes from before puts us years behind there.
The thing is, we have no idea how 2000 Pedro actually fits in today’s game of OL’s. There are just as many 2017-2019 guys that are underpriced that get over used.

A fresh slate will allow us to see how things play out with new cookies vs old cookies and we can have a short 3-6mo window for the first round of dynamic price increases. Guys like 2000 Pedro probably shouldn’t be $11-$12m, but like doc says he also shouldn’t be $20m. But Ketel Marte shouldn’t be $5m either. Unless we start everyone back at the start it’s impossible to grade the new guys on an even scale IMO.

I also disagree that guys like 2000 Pedro shouldn’t be usable at 80m, I think every player should be usable at $80m but that certain sacrifices must be made to do so. 2000 Pedro shouldn’t be more that $14-$16m ever IMO. There needs to be a cap on how high someone can go from their base salary
And it's not so much that 2017-2020 guys are "under-priced" insomuch as it's that they weren't effected by the dynamic pricing of high cap leagues, so the best players from those seasons are priced well for their value, but not well relative to similar players historically.
12/25/2020 11:34 AM
Posted by DoctorKz on 12/25/2020 11:26:00 AM (view original):
Why not do a 30 or 60 day beta to try it? Get a baseline for changes that need to be made. Give the new admin a chance to see it firsthand.
Open up the test site again. Allow veteran owners to go in and try to break it or try to build “unbeatable teams” see how it plays.
12/25/2020 12:28 PM
Posted by just4me on 12/25/2020 11:32:00 AM (view original):
Posted by ozomatli on 12/25/2020 1:21:00 AM (view original):
Posted by just4me on 12/23/2020 3:30:00 PM (view original):
Honestly, a rollback and fresh start with what we already had that didn't factor theme leagues (open and champ leagues only) would probably be sufficient. I don't see guys like 2000 Pedro escalating to that level of un-usability from just OL/CL usage.
This is the wrong solution. Pedro is expensive but he SHOULD be expensive. Dynamic pricing being implemented incorrectly before doesn't change this. Just because Open Leagues are 80M right now / historically doesn't mean we should anchor on 80M as the right equilibrium for salaries. AND, even if we do, that would put Pedro and many others back to ridiculously low levels where they'd be usable at 80M (and they shouldn't be). The best players should be realistically usable at high caps only, and there should be enough of them that are priced this way where high caps have variety. Reverting the changes from before puts us years behind there.
I'm confused here... 2000 Pedro should be relatively expensive, and he was. He was already one of the highest $/IP pitchers in the game. But his price now is almost entirely because of it being driven up from high cap leagues and their limited player pool. Pedro seems to be well-priced at a base-level, and the '99 version made zubinsum's list of over-valued pitchers (linked above). All salaries are set to an $80m league, so the most expensive should still be useable there, but with some sacrifices to accommodate, not having to sacrifice the whole team. The entire sim is designed around the $80m league. 2000 Pedro should be useable at a RL level, as well (around ~$70m) with a little more sacrifice to make the whole team look more like a real team and not the $80m all-star teams. $80m has always been the site anchor for salaries, which is why including theme leagues (which are primarily higher caps) in dynamic pricing through the "best" players off so much because of the limited player pools there.
The most expensive players should not be usable at 80M. Doing that makes high cap leagues boring (everyone has the same team). WIS should be interested in making each salary cap level challenging and fun, not pandering to one salary cap that just happens to be the historical cap for open leagues. This also opens up tons of new strategies and usable players across the board. You are thinking about this too much in the lens of what's been true in the past, not what the site could/should be.
12/25/2020 1:31 PM
Posted by chargingryno on 12/25/2020 9:47:00 AM (view original):
Posted by ozomatli on 12/25/2020 1:21:00 AM (view original):
Posted by just4me on 12/23/2020 3:30:00 PM (view original):
Honestly, a rollback and fresh start with what we already had that didn't factor theme leagues (open and champ leagues only) would probably be sufficient. I don't see guys like 2000 Pedro escalating to that level of un-usability from just OL/CL usage.
This is the wrong solution. Pedro is expensive but he SHOULD be expensive. Dynamic pricing being implemented incorrectly before doesn't change this. Just because Open Leagues are 80M right now / historically doesn't mean we should anchor on 80M as the right equilibrium for salaries. AND, even if we do, that would put Pedro and many others back to ridiculously low levels where they'd be usable at 80M (and they shouldn't be). The best players should be realistically usable at high caps only, and there should be enough of them that are priced this way where high caps have variety. Reverting the changes from before puts us years behind there.
The thing is, we have no idea how 2000 Pedro actually fits in today’s game of OL’s. There are just as many 2017-2019 guys that are underpriced that get over used.

A fresh slate will allow us to see how things play out with new cookies vs old cookies and we can have a short 3-6mo window for the first round of dynamic price increases. Guys like 2000 Pedro probably shouldn’t be $11-$12m, but like doc says he also shouldn’t be $20m. But Ketel Marte shouldn’t be $5m either. Unless we start everyone back at the start it’s impossible to grade the new guys on an even scale IMO.

I also disagree that guys like 2000 Pedro shouldn’t be usable at 80m, I think every player should be usable at $80m but that certain sacrifices must be made to do so. 2000 Pedro shouldn’t be more that $14-$16m ever IMO. There needs to be a cap on how high someone can go from their base salary
Reseting people is unnecessary — the market will naturally take care of any past bad increases because those players will be used less often than others.
12/25/2020 1:33 PM
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Posted by ozomatli on 12/25/2020 1:32:00 PM (view original):
Posted by just4me on 12/25/2020 11:32:00 AM (view original):
Posted by ozomatli on 12/25/2020 1:21:00 AM (view original):
Posted by just4me on 12/23/2020 3:30:00 PM (view original):
Honestly, a rollback and fresh start with what we already had that didn't factor theme leagues (open and champ leagues only) would probably be sufficient. I don't see guys like 2000 Pedro escalating to that level of un-usability from just OL/CL usage.
This is the wrong solution. Pedro is expensive but he SHOULD be expensive. Dynamic pricing being implemented incorrectly before doesn't change this. Just because Open Leagues are 80M right now / historically doesn't mean we should anchor on 80M as the right equilibrium for salaries. AND, even if we do, that would put Pedro and many others back to ridiculously low levels where they'd be usable at 80M (and they shouldn't be). The best players should be realistically usable at high caps only, and there should be enough of them that are priced this way where high caps have variety. Reverting the changes from before puts us years behind there.
I'm confused here... 2000 Pedro should be relatively expensive, and he was. He was already one of the highest $/IP pitchers in the game. But his price now is almost entirely because of it being driven up from high cap leagues and their limited player pool. Pedro seems to be well-priced at a base-level, and the '99 version made zubinsum's list of over-valued pitchers (linked above). All salaries are set to an $80m league, so the most expensive should still be useable there, but with some sacrifices to accommodate, not having to sacrifice the whole team. The entire sim is designed around the $80m league. 2000 Pedro should be useable at a RL level, as well (around ~$70m) with a little more sacrifice to make the whole team look more like a real team and not the $80m all-star teams. $80m has always been the site anchor for salaries, which is why including theme leagues (which are primarily higher caps) in dynamic pricing through the "best" players off so much because of the limited player pools there.
The most expensive players should not be usable at 80M. Doing that makes high cap leagues boring (everyone has the same team). WIS should be interested in making each salary cap level challenging and fun, not pandering to one salary cap that just happens to be the historical cap for open leagues. This also opens up tons of new strategies and usable players across the board. You are thinking about this too much in the lens of what's been true in the past, not what the site could/should be.
This is a whole different topic than dynamic pricing, though. This is about salary balance. Essentially, you’re proposing setting the base salary higher than $80m. That has nothing to do with dynamic pricing. And if done, would probably also necessitate shifting OL cap up to that base level.

I don’t think that makes sense for many reasons. We want OL to mirror RL as closely as possible, while still allowing for somewhat all-star rosters. RL is closest to ~$70m, so $80m meets that requirement. If too far removed from RL it would discourage newer owners from continuing to play because of the distance from RL totals in addition to normalization and ballpark effects that they struggle to understand.

$80m is also fairly centered cap-wise, allowing for the widest player pool (achieved throughout the upper low-cap to high-mid cap range of $70m-$110m). The baseline should be in that range of widest pool, as well.

Shifting player salaries up across the board to establish a new baseline isn’t going to do what you’re hoping, it’ll just shift cap levels up across the board. The current $80m becomes the new $110m, the current $40m becomes the new $70m, the current $160m becomes the new $190m. Theme league creators will just shift their caps to this new baseline. The caps used now are used to filter the player base and build specific types of teams. Changing the baseline doesn’t change that.
12/25/2020 2:13 PM
Yeah the real problem was no players salaries dropped enough to make them worth taking a look at.

You have a someone like 2000 Pedro go from roughly $13M to roughly $19M, where does this $6M go? Something like dropping a few thousand players $1K-2K each. No one is going to rush out to get someone simply because they now cost $2,998,000 instead of $3M, so this fails.

If you look at the final salary snapshot, there were a total of 42 players which decreased by $20K or more. None of these players were below $13M, most were above $17M, and they were exclusively 19th century pitchers, and in general, not particularly good ones. Essentially it was just a bunch of big inning, but mostly ineffective pitchers, and they all decreased by a negligible amount.
The 42nd highest increase was $466K, with a top of over $2M, so this clearly shows that what we ended up with was the best players, and a handful of OL cookies increased by a huge percentage, and the rest either stayed about the same, or decreased by a negligible amount.

This goes back to one of my previous points, guys like 21 Ruth and 95 Maddux didn't need their prices jacked up like that, and doing it this way did not bring any new players into consideration, it simply took away the best ones.


For dynamic pricing to truly work as intended, we would need a large enough user base so that nearly every player is used at least some of the time, other wise you will have too small a sample size to make any meaningful conclusions. Some players you're just never going to see, others maybe you would if we had thousands of leagues running at a time.

I also do not agree with keeping total salaries constant, but I am not sure how to fix this. For every one 08 Joss, 13 Johnson, 2000 Pedro, there are going to be dozens of high dollar ineffective pitchers which you'd have to decrease by millions each before they would even be on anyone's radar. If we say for arguments sake, there are 10 "bad" pitchers for every 1 good one, and you'd have to decrease the bad pitcher's salary by 25% before they would even be in consideration, then you'd need to increase the good pitchers by 250% to off set this! That would mean paying $45M for 2000 Pedro, over $50M for Joss, etc. Again, these are just rough estimates and mostly theoretical, but it does show the likely futility of attempting to install DP in that manner.
12/25/2020 2:45 PM
Posted by just4me on 12/25/2020 2:13:00 PM (view original):
Posted by ozomatli on 12/25/2020 1:32:00 PM (view original):
Posted by just4me on 12/25/2020 11:32:00 AM (view original):
Posted by ozomatli on 12/25/2020 1:21:00 AM (view original):
Posted by just4me on 12/23/2020 3:30:00 PM (view original):
Honestly, a rollback and fresh start with what we already had that didn't factor theme leagues (open and champ leagues only) would probably be sufficient. I don't see guys like 2000 Pedro escalating to that level of un-usability from just OL/CL usage.
This is the wrong solution. Pedro is expensive but he SHOULD be expensive. Dynamic pricing being implemented incorrectly before doesn't change this. Just because Open Leagues are 80M right now / historically doesn't mean we should anchor on 80M as the right equilibrium for salaries. AND, even if we do, that would put Pedro and many others back to ridiculously low levels where they'd be usable at 80M (and they shouldn't be). The best players should be realistically usable at high caps only, and there should be enough of them that are priced this way where high caps have variety. Reverting the changes from before puts us years behind there.
I'm confused here... 2000 Pedro should be relatively expensive, and he was. He was already one of the highest $/IP pitchers in the game. But his price now is almost entirely because of it being driven up from high cap leagues and their limited player pool. Pedro seems to be well-priced at a base-level, and the '99 version made zubinsum's list of over-valued pitchers (linked above). All salaries are set to an $80m league, so the most expensive should still be useable there, but with some sacrifices to accommodate, not having to sacrifice the whole team. The entire sim is designed around the $80m league. 2000 Pedro should be useable at a RL level, as well (around ~$70m) with a little more sacrifice to make the whole team look more like a real team and not the $80m all-star teams. $80m has always been the site anchor for salaries, which is why including theme leagues (which are primarily higher caps) in dynamic pricing through the "best" players off so much because of the limited player pools there.
The most expensive players should not be usable at 80M. Doing that makes high cap leagues boring (everyone has the same team). WIS should be interested in making each salary cap level challenging and fun, not pandering to one salary cap that just happens to be the historical cap for open leagues. This also opens up tons of new strategies and usable players across the board. You are thinking about this too much in the lens of what's been true in the past, not what the site could/should be.
This is a whole different topic than dynamic pricing, though. This is about salary balance. Essentially, you’re proposing setting the base salary higher than $80m. That has nothing to do with dynamic pricing. And if done, would probably also necessitate shifting OL cap up to that base level.

I don’t think that makes sense for many reasons. We want OL to mirror RL as closely as possible, while still allowing for somewhat all-star rosters. RL is closest to ~$70m, so $80m meets that requirement. If too far removed from RL it would discourage newer owners from continuing to play because of the distance from RL totals in addition to normalization and ballpark effects that they struggle to understand.

$80m is also fairly centered cap-wise, allowing for the widest player pool (achieved throughout the upper low-cap to high-mid cap range of $70m-$110m). The baseline should be in that range of widest pool, as well.

Shifting player salaries up across the board to establish a new baseline isn’t going to do what you’re hoping, it’ll just shift cap levels up across the board. The current $80m becomes the new $110m, the current $40m becomes the new $70m, the current $160m becomes the new $190m. Theme league creators will just shift their caps to this new baseline. The caps used now are used to filter the player base and build specific types of teams. Changing the baseline doesn’t change that.
All of this is wrong, IMO.
  1. I'm not proposing setting the base salary higher than 80M — I'm rejecting the concept of a base salary.
  2. Who is "we"? Existing players? This is the wrong framing to think about attracting new players from. To your point, this is why I recommend high cap leagues to new players.
  3. 80M is not centered, cap-wise. The midway point between the highest and lowest caps available is 147.5M.
  4. Your point about shifting caps rather than players is a short term view. Yes, that would happen (as it should), but then the market begins to self-regulate in the new (correct) state.

12/25/2020 3:27 PM
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