Posted by Area51man on 2/4/2021 12:24:00 AM (view original):
So, in-game pitch count has no real affect, just the IP/G? In general, my settings don't usually allow for guys to throw more than about 7 to 7.5 innings, but on occasion, I'll see a guy throw a complete game (usually a shut out,) But if it is based solely off IP/G, wouldn't you be less likely to have a 7 IP/G guy throw a CG shutout or 1-run game because of how the fatigue is structured?
Let's say that I am in a gimmicky league where I expect pitching to seriously dominate. I think it will be commonplace to throw 9 innings in 90 pitches. 90 pitches is where I set a lot of my guys in normal leagues, but that usually only gets me 6.5 to 7 innings. By the descriptions above, my SP will be fatigued because of inning, and not pitch count? Just trying to clarify.
Ok let's compare 3 situations:
1908 Ed Walsh 7.03 IP/G
2004 Randy Johnson 7.02 IP/G
1890 Tom Ford, Really crappy pitcher with 7.03 IP/G
That 7 translates into some number of pitches, which is how fast/slow the in game stamina drains, this is based on WHIP, K/9 and BB/9, or something similar.
Walsh has low WHIP, Low K and Low BB, ergo his 7.03 will translate to the lowest. I would in my mind assign him 12.5, so I'd probably put him on a 90 pitch limit.
2004 Randy Johnson has higher K thus he would be assigned more pitches, i'd mentally give him about 15, so I'd put his pitch limit at around 100-105.
1890 Tom Ford is horrible, high WHIP, high BB, so he would have the most for his 7. Not that he would ever survive 7 innings, but you get the point.
If Walsh pitches 90 pitches in 5 innings or 26 outs into a shutout, his fatigue level would be the same.