When appearance fatigue was first introduced back in 2005, there was a
developer chat with some QA on the topic. One of the answers was:
If the pitcher keeps his pitch count low and his projected pitch count isn't near the actual pitch count, he won't show signs of game usage fatigue until he exceeds 70% of his team games. However, if his pitch counts are higher (but still under the actual pitch count), he will fatigue because the formula is based on two components (game usage and pitch counts).
This hinted at there being more to the formula than just the % of appearances relative to team games, and anecdotal evidence should've clued us all into this much earlier as there seemed to be some inconsistency in that some players would show signs of appearance fatigue around 60% of team games and others were pushing 80% without showing any signs of slowing down. That said, our understanding of appearance fatigue until now has essentially been what is linked in the
FAQ above:
The third way pitchers can fatigue is through their total number of appearances. The limits here are less clear, but it appears to kick in at 2/3 of the team’s total games played. In other words, if your team has played 60 total games and you have a reliever who had pitched in 40 of them, he is going to be more fatigued than his total pitch count would suggest.
I can't even count the number of threads or times the question has come up in a league forum where the answer is essentially, "it's roughly 70%, you can get up to 110-117 games out of your pitchers at 100%, but it's hard to do and the exact workings are unknown."
Then, as luck would have it, I was doing a
test on + plays and literally pitching the worst pitcher I could for the most innings possible (
'04 Denny Stark who through game 90 had thrown 510 innings before I got the answer I was looking for there and started experimenting with something else). However, separate from both experiments, I noticed something with my other pitchers:
'94 Scott Stratton,
'99 Frank Bates, and
'30 Les Sweetland. Despite each of them pitching in all 90 games to that point, they weren't showing
ANY signs of appearance fatigue. So, I started crunching some numbers and each of them had slightly different fatigue levels, but all of them were still in the green. I used
elbirdo's formula to calculate their sim allocated pitches and noticed that their current fatigue level was equal to the % of allocated pitches thrown over 25% less than 100. For Stratton, that was 0, as he was projecting to only 22% of his allocated pitches and he was still at 100%, for the Bates that was projecting to 28.6% of allocated pitches and he was showing 96% and Sweetland was projecting to 31.8% of allocated pitches and was showing 93%. I had a few low IP pitchers as well who were also not fatiguing as expected based on prior knowledge and who had also appeared in 100% of team games (
'22 Buck Freeman,
'02 Dad Hale,
'39 John Whitehead - game log available for Whitehead still). Whitehead, for example, had thrown 604 pitches through 90 games, which was inconsistent with both how we know regular pitch based fatigue works and how appearance fatigue appeared to work so far. From pitch based fatigue Whitehead should have been at 2% fatigue, from appearance based and using the 25% above, he should have been at 0%, yet he was at ~15% for his last 60 games. So, I'm not sure why Whitehead wasn't as fatigued as he should have been, but Hale and Freeman were more in-line with expectations from both PC based and the appearance based fatigues as seen above.
Obviously, more testing was needed, and it was perfect timing as a Mike Marshall theme league was just starting, and I was also running a fatigue test with '72 Steve Carlton in an OL. I ended up with a large amount of data with varying data points on % of team games and allocated pitches and was able to come to a fairly confident threshold for how appearance fatigue works. I do not believe it to be 100% accurate, but would say it is within 5% or so of your pitchers fatigue level based on % of games and % of allocated pitches - this is partially do to rounding and multiplication, and partly due to missing data points at some of the mid-levels. That said, I have a simple formula for your excel/sheets document to calculate their pitch count if you want them to throw more than 70% of games, or their fatigue level if you want to bump their PC up a bit.
=IF([Appearance Rate]>0.7, ([Appearance Rate]-0.75)+((1-[Appearance Rate])*3.5), 1) - this is the [Alloted % of Pitches] field. The [Pitches] field is the total from elbirdo's formula.
| Pitcher |
Pitches |
Pitches/IP |
App. Rate |
Allotted % of Pitches |
Games |
Alloted Pitches |
Pitches/G |
IP/G |
Total IP |
| Lev Shreve |
6334 |
17.10 |
80% |
75% |
130 |
4751 |
36.66 |
2.14 |
277.81 |
| Silver King |
10083 |
14.34 |
90% |
50% |
146 |
5042 |
34.58 |
2.41 |
351.57 |
| Silver King |
10083 |
14.34 |
100% |
25% |
162 |
2521 |
15.56 |
1.09 |
175.78 |
| Silver King |
10083 |
14.34 |
75% |
88% |
122 |
8823 |
72.61 |
5.06 |
615.25 |
| Silver King |
10083 |
14.34 |
72% |
95% |
117 |
9579 |
82.12 |
5.73 |
667.98 |
| Silver King |
10083 |
14.34 |
84% |
65% |
136 |
6554 |
48.16 |
3.36 |
457.04 |
| Silver King |
10083 |
14.34 |
70% |
100% |
113 |
10083 |
88.92 |
6.20 |
703.14 |
| Silver King |
10083 |
14.34 |
93% |
43% |
151 |
4285 |
28.44 |
1.98 |
298.83 |
| Whitehead |
619 |
18.20 |
100% |
25% |
162 |
155 |
0.96 |
0.05 |
8.50 |
That formula, also doesn't work for showing the PC weighting on appearance fatigue when it effects it the other way, and limits your pitchers to less than 70% of your team games. This happens when your pitcher is projecting for more than 100% of their allocated pitches (since I usually live with my pitchers between 70-90%, this is usually why I struggle to even get them to 65-70% of team games), and should be more obvious now that we understand the basic principles in play here, but I have not even begun to play around with that formula-wise.
The best part about this discovery is that it completely explains why
trying to push the 700 IP pitchers deeper by getting them into more games doesn't work, because their projected PC relative to their allocation causes them to experience appearance fatigue faster, which is why no matter how hard I tried, I could never get more than 105 games AND 700+ IP at 100%, or 117 at 80%, despite them still being below their allocated PC. It was where they were relative to the appearance fatigue formula for their PC.
This might be the best fatigue formula on the site, because it can't pushed or gamed like the PC based fatigue factor, the more you push appearances or PC, the more the fatigue factors in and self-corrects. If you want to push IP, you have to do it through more pitches per game, not more games (and then you can only use certain types of pitchers because of the in-game fatigue).
All that, and the biggest takeaway though, unless you're living on the margins somewhere in the upper-middle level appearances in team games of 70-85%, then it doesn't seem like there is much to be gained from this knowledge other than better understanding of the game. With the exception of certain theme leagues that might allow you to draft significantly more IP than needed, in which case, you could throw Silver King for 15.56 pitches every single game of the season (a little more than an inning per game for King) and get him 175.7 IP all at 100% (though you'd likely be
screwed come playoff time).
11/3/2020 12:11 PM (edited)